Grace card

Grace

Info

« Grace is a connection and collection game where your artists use elemental energies to perform the finest dances. Throw your opponent off balance or win over the crowd to claim victory in the Empress Tournament! » For this project, I directed the thematic research, storytelling, and art direction. The main challenge was to build a cohesive and complete universe that had to be conveyed entirely through visuals, as the game features no text. Another major challenge was illustrating over 40 cards on a tight budget. Creating a completely unique drawing for each card is costly, so we had to distribute our resources smartly to create the illusion of a distinct illustration for every single card.

Year

2024—2026

Client

Rose Noire Edition

Services

Art Direction • Logotype • Marketing Assets

Logotype research
Illustration research

Working alongside 2D artist Laura Mounereau, we chose to develop a modular system that aligns the game's mechanics with different character poses, colors, patterns, and masks. By combining these interchangeable elements, we were able to generate a distinct and unique illustration for every single card. Turning this constraint into an opportunity, we designed striking, purposeful artwork where every pose and color directly connects to a gameplay element. We then extended these visual cues into the storytelling, creating a deep and immersive lore for the entire game universe.

Card sleeve

Working alongside 2D artist Laura Mounereau, we chose to develop a modular system that aligns the game's mechanics with different character poses, colors, patterns, and masks. By combining these interchangeable elements, we were able to generate a distinct and unique illustration for every single card. Turning this constraint into an opportunity, we designed striking, purposeful artwork where every pose and color directly connects to a gameplay element. We then extended these visual cues into the storytelling, creating a deep and immersive lore for the entire game universe.

Grace poster
Grace box
Grace box
Laura Mounereau

Laura Mounereau

2D Artist

Maxime was instrumental in guiding me through the game’s graphic and narrative decisions. Despite strict constraints, he consistently came up with highly relevant solutions that gave Grace a genuine, distinctive visual identity.

Laura Mounereau

Laura Mounereau

2D Artist

Maxime was instrumental in guiding me through the game’s graphic and narrative decisions. Despite strict constraints, he consistently came up with highly relevant solutions that gave Grace a genuine, distinctive visual identity.